I saw a pretty nice green brushed texture in a wall and It was looking so nice that wanted to create a shader for this. After a couple trying to figure it out, I went to a different way and created another shader. Before I show you the shader, that's the texture I'm talking about:
Idk what's the name, so I'm gonna call it "Green Brushed paint texture". I know that there's a especific brush to create this pattern.
I know it can be created with layers of noise texture... I tried it
The reason I couldn't achieve the same aspect is that the "bigger chunk" of the texture is enormously projected when compared to the others. I tried to use a bump node but it will affect all the layers on the same proportion.
Anyways, I ended up creating a node group that almost looks like the pattern above but can be used on other objects, like tiles (when the scale is low).
[CG Masters totem]
It's a simple shader but I like the result It's PBR based.
How you guys think it can be improved? I can provide the shader if needed (It's free ) .