Started another sculpt yesterday trying a zspheres workflow rather then dynamesh. So far it's about 2 days work, 8 hours-ish for the body and another 8 for the head and face. The proportions aren't fully fleshed out yet the legs and neck are a bit long and I haven't gotten to the hands and feet yet. Following along with a tutorial so the end concept wont be mine but all the sculpting work was done by me.
Forearms are a hair too long and the hands are a hair too small.
Legs are a bit too thin in the side view and is on my list to fix as I adjust the proportions after the hands and feet are blocked in.
Need to pull the sacrum out a bit further from between the glutes so the plane is at the right angle.
Corneas in the eyes are a bit too large, the upper lip volumes could still use some work as well.
Not near enough geometry in the ears at the moment.
Overall happy with how the face is coming along so I wont be making any drastic changes to it other then a bit more smoothing in spots. There are a couple of odd poles in the head that are shading oddly but that can be fixed after retopology.