That’s looking a lot better!
But do you still feel that something doesn’t feel quite right about it?
I think it has something to do with the speed that it is traveling and the amount of S&S that can be 'seen' (rather than felt).
At the moment it’s about half way between cartoon and realistic because it is only falling about 2 and a little bit times the diameter of the ball and it is stretching to about 150%.
So here’s a few things for you to experiment with.
Push it into the cartoony world:
-reduce the timing to 6 or 8 frames either side
-start the stretch from the top of the arc (so you have 6 frames of stretch)
-push the spacing super high on that last frame before the bounce (like the half way point)
You can also pull the camera back a little so you have more screen real estate to play with but it will affect the suggestions above (just so you are aware)
or you can try to push it into the exaggerated realistic world:
-reduce the amount of squash and stretch a little (mainly the stretch)
-push the last frame before the bounce up a little (and adjust the other frames accordingly)
Let the experimentation continue