Hi Guys!Player getting healed by the NPC.
I created a Dialogue System that is triggered when the player enters in a certain range of the NPC. I wanted to add some interaction so the player could reply to the NPC (there is no choice at the moment). The Dialogue System got complex really fast raising some doubts and concerns...
My Dialogue System works right now, but I know it's too complicated and I can't re-use it to have more dialogues in the same level.
What would be the best way to create a Dialogue system that allows the following:
- Replies from the Player.
- Trigger animations to show reactions and make the conversation more believable
- Trigger functions, so the conversation is not just words. For example, a function for healing, get a key to open a door, etc.
- it's flexible enough to have it as many times as needed, so each dialogue is different depending on the NPC.
Any ideas or suggestions?
You can see it working now here, please don't pay so much attention to the content. I'm still working on it, but you will see the different reactions triggered during the conversation.
Thanks so much!