I just wanted to update anyone wondering about the Add-on Contest.
We got a lot of entries, over 25, which was fantastic! Considering that it's all scripting focused, and has a much higher barrier of entry, I was thrilled to get this many entries. Many of them are quite compelling as well.
Sean Kennedy, Thomas Beck, and myself are still working through all the entries in order to select our top three. I will update this thread in the coming days once the winners have been chosen. Those winners will then get notified by email and delivered their prizes.
Update - Winners!
Below are the winning entries for the 2014 Blender Add-on Contest!
1st Place - Mikhail Rachinskiy with Commotion
Mikhail has developed a really polished, powerful add-on for working with animation. It's particularly useful for motion graphic artists.
2nd Place - Sam Maliszewski with AE2Blend
Sam has made going between After Effects to Blender much easier by allowing you to simply copy and paste animation data into Blender!
3rd Place - Jakub Zolcik with Group Particles Tools
Jakub has made it much easier to work with particle groups, which are particularly useful when doing destruction, morphing, or anything else of the sorts.
Honorable mention - Manu Järvinen with Asset Flinger
Manu and the rest of the Blender Aid team have made something really promising, via a graphical object importer for OBJ files.
For anyone curious, we handled the judging as follows:
- Judges tested each add-on independently, logging their feedback in a spreadsheet.
- Each judge picked their individual winners, for 1st, 2nd, and 3rd.
- Each entry that received a winning bid was awarded points: 3 for 1st, 2 for 2nd, and 1 for 3rd.
- Points were tallied up, with 1st place going to the one with the most points, 2nd to the next highest, and 3rd to the third highest.
- Honorable mention went to the fourth highest scoring add-on.
The winners will each receive the prizes listed on the original contest page. If you're one of those winners then check your inbox, you'll be emailed to arrange delivery!
Thanks to everyone that contributed! I really feel this was a great experience and hopefully the Blender Community has gained a few new developers through it!
Great work and keep on coding!